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Ryan ([info]trickyloki) wrote,
@ 2009-09-22 14:33:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
musing on droppage;
So, I was just musing on the nature of character drops following all the discussion in Maddie's post, and I realized something that I hadn't noticed before: I don't think I've ever dropped a character before. I'm not sure if it's something to be proud of or not, but it was sort of illuminating, for me. Anytime someone drops a character, it freaks me out. I get all up in arms and upset, even if it's a character I don't know that well - there's just something about the idea of dropping that I can't seem to process.

I know it's not because I'm more attached to or invested in my characters than others, because I know most of you put a lot more depth and emotion into your playing than I could even hope to. Yet some people can pick up and drop characters like trying on shoes, and it just baffles me. Not that everyone is all capricious about it - I imagine dropping has got to be a pretty weighty experience. Maybe I just have some deep-seated, inherent fear of change?

Or maybe I'm just a lot more comfortable with the idea of having characters on the backburner. I know people drop because they're not getting enough interaction, or don't have enough plot, or what-have-you. Despite appearances, most of my characters don't have much plot in any ongoing, charted out sense; but that lack never bothers me. What matters to me has always just been the ability to use that specific voice at any given time - to slip into the character in that moment, irregardless of what future or past events are supposed to occur around them. And if the voice isn't working for me, then they get shelved till I feel it again, elsewise I know for a fact I'd miss being able to use it.

Maybe this makes me selfish, that I don't worry about SLs or let my characters go quiet for whatever periods (especially at MH, which I'm notoriously bad about). I feel like I should ask if it bothers anyone, but I can't see myself making the effort to change the playing style that works so well for me. I guess the point of this is, I'm sorry to everyone that's received my sulky, petulant reaction to an announcement of a character drop. You know who you are!

Heh. I think this is probably the first time I'm actually used a CDJ to ramble about this sort of thing.

EDIT: TO CLARIFY, I have dropped games in the past. I haven't dropped characters in a game that I kept playing in. Quitting =/= Dropping, imho.


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[info]speedforce
2009-09-22 06:49 pm UTC (link)
What about The Question/B'wana/Ted? :x

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[info]trickyloki
2009-09-22 06:56 pm UTC (link)
Sorry, I should have clarified: I've never dropped characters in a game that I continued to play in. I've dropped games before, which I feel to be a very different matter. I don't have to see the world keep going by but be unable to participate with whatever voice I'd done away with.

(Reply to this) (Parent) (Thread)


[info]speedforce
2009-09-22 06:59 pm UTC (link)
Oh, okay! That makes sense.

(Reply to this) (Parent)


[info]speedforce
2009-09-22 07:08 pm UTC (link)
WELL. It takes me a while to get really attached to a character idea/get used to it, and I am more likely to drop if that takes a long time. Please see: Lance, and the 8,000 times Sarah/Connie had to talk me out of not dropping him. The fact that I'm not extremely attached to an idea right away also makes it easier to drop if something comes up ie. Peter. And if something happens that makes the character no longer fun to play (ie. Clyde and all the drama attached to that), then I'll drop. When it comes to characters I am attached to, I will do everything in my power to keep playing them.

Sometimes, though, if I'm not feeling a concept for whatever reason, I'll just revamp/rework them. I did that with Mark at MH and I'm really glad I did. I don't really know where I'm going with this, but I'm the most fickle person on the face of the planet, so I've totally made a few more drops than I should have. IDK.

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[info]speedforce
2009-09-22 07:09 pm UTC (link)
Er. Talk me out of dropping him. :|

(Reply to this) (Parent)


[info]rainbowling
2009-09-22 06:56 pm UTC (link)
Do you mean you've stayed with all the games you've been in until the end, or that you never drop an individual character but you've left games before?

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[info]rainbowling
2009-09-22 06:56 pm UTC (link)
NM I see you just answered that.

(Reply to this) (Parent)


[info]rainbowling
2009-09-22 07:01 pm UTC (link)
However, I agree with you about not really being able to understand picking up and dropping characters like trying on shoes. I very rarely drop a character and especially not without putting a lot of effort into the character first.

It IS weird, though, like you said, to see the world keep going by but be unable to participate with whatever voice I'd done away with, as I discovered when I killed one of my characters off in one of my games.

(Reply to this) (Parent)


[info]flyspeck
2009-09-22 08:17 pm UTC (link)
I agree with most of what you said. Coming into Neo, it baffled me that characters had pre-determined character arcs in mind. I'd never really thought about playing that way. I always kind of just fly by the seat of my pants. I slip into the character and interact with that character; what happens happens. This might be why I've never dropped a character, either; it's much easier to hold on to a character when you play the way we do than if you have a bunch of stuff you want to see happen and aren't getting any interaction to make it happen.

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[info]trickyloki
2009-09-22 08:19 pm UTC (link)
Clearly, boys rule.

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[info]flyspeck
2009-09-22 08:20 pm UTC (link)
Well, it's not like that's even debatable. It's just a fact.

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[info]a_chr0i
2009-09-23 12:02 am UTC (link)
omg you guys are such gay faggots. gay cake with faggot frosting. there are also some marzipan flowers involved.

(Reply to this) (Parent)


[info]pronto
2009-09-22 09:04 pm UTC (link)
Ugh, no. Both of you are just terrible.

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[info]trickyloki
2009-09-22 09:15 pm UTC (link)
Terribly awesome.



Is what you obviously meant.

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[info]pronto
2009-09-22 09:31 pm UTC (link)
No, just terrible. You should probably quit the Internet.

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[info]trickyloki
2009-09-22 09:37 pm UTC (link)
I would quit the internet, but I don't think the internet could quit me. :(

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[info]pronto
2009-09-22 09:43 pm UTC (link)
Nobody wants you. Get out. Right now. It's the end of you and the internet. And furthermore, it's too late, and it can't wait for you to be gone.

(Reply to this) (Parent)


[info]a_chr0i
2009-09-23 12:02 am UTC (link)
lol gay



this comment is actually relevant.

(Reply to this) (Parent)


[info]flyspeck
2009-09-22 08:22 pm UTC (link)
And when I say "that characters had pre-determined character arcs in mind", I mean "when players".

(Reply to this) (Parent)


[info]heyjude
2009-09-22 10:36 pm UTC (link)
i'm the same way, yo!

(Reply to this) (Parent)


[info]skycornerless
2009-09-22 09:02 pm UTC (link)
Hahahha, it IS super weird to see you using this for Real CDJ Purposes.

(Reply to this) (Thread)


[info]trickyloki
2009-09-22 09:16 pm UTC (link)
I can has srs thots ok. :/

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[info]skycornerless
2009-09-22 09:17 pm UTC (link)
false you only have candy thoughts of candy

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[info]trickyloki
2009-09-22 09:19 pm UTC (link)
WHAT CANDY WHERE I WANT SOME

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[info]skycornerless
2009-09-22 09:21 pm UTC (link)
MWAHAHA TRICKED AGAIN

(Reply to this) (Parent) (Thread)


[info]trickyloki
2009-09-22 09:25 pm UTC (link)
>:|

(Reply to this) (Parent)


[info]a_chr0i
2009-09-23 12:03 am UTC (link)
I MADE YOU HAS THOTS!!!!!!!!!!!!!!!!!!!

(Reply to this)



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